SKC Chess Curriculum

(Lv. 0 – 300) PAWN ~ Pignus
* BEGINNER *
History of Chess & Board Set-Up
Chess Pieces, Names & Structure
Chess Piece Movement & Protection
The King’s Rules
The Kings Defense & Movement
Material Value of Pieces
Notation for Board Coordinates
Spatial Acuity Capture Exercises
Material/Piece Defense
The River / Demarcation
Pawn Promotion & Strategies
Pawn Strategy & Pawn Teamwork
Checking & Check Avoidance
Three End Game Requirements
Six Draws:
Stalemate, Agreement, Repetition, Insufficient Material,
Clock, 50 Move Rule.Castling (Rules, Before Move 10)
House Set-Up and Why?
Game Side Importance
Ranks & Files (Strat. Marching)
Illegal Moves
Stalemates (Pro. & Con.)
Blunder Checkmates
Unbalanced Trades

(Lv. 301 – 600) BISHOP ~ Episcopus
* BEGINNER *
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Basic Checkmates
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Classical Opening Principles
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En Passant (Pawns)
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Piece Activity (Piece Mobility)
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Staircase Checkmate Patterns
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Rook Mating
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Queen Mating
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Pin Patterns and Strategies
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Fork Patterns and Strategies
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Mate-In-One Exercises
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Batteries – Alekhine’s Gun
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X-Ray’s Strategies and Patterns
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Hanging Pieces: 4 Weaknesses
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Double Attacks (Fork Strategies)
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Bishop Fork Patterns
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Knight Fork Patterns
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Double Bishop Checkmate
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Game Phase:
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Opening, Middle and, Endgame
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Move Forcing
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Cunning Interception Strategies
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Hook Mate
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How to Analyse Your Game
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Chess Game Presentation
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Tournament Strategies

(Lv. 601 – 900) KNIGHT ~ Eques
* INTERMEDIATE *
Queen Fork – Strategies and Patterns
Capture Calculation A&D (Attack vs Defend)
Order. Calculate Material Value & Objective
Attacking Pinned Piece(s)
Pinned Piece (Not Defenders)
Perpetual Check (Advantages)
Required Checkmates: (Scholar’s, Fool’s, Long-Shot, Budapest, Fishing
Pole & Fishing Pole Spanish)
Discovered Attacks & Checks
Skewer Patterns & Planning
Decoys – Strategic Patterns
Deflection – 3 Step Identification
Windmill Strategy (How to Set up)
Double Bishop Mating Advanced
Legal Mate (Opponent Draw-In)
Control Diagonals (B & Q)
Sacrifice Patterns: Objective Win
Mate-in-Two (Pattern Recognition)
Blockades & Clearance
Triangulation
Outflanking
Pawn Phalanx

(Lv. 901-1200) ROOK ~ Turris
* INTERMEDIATE *
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The Ruy-Lopez
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Back-Rank Mate
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Smothered Mate
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Vukovic’s Mate
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Dovetail Mate
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Suffication Mate
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Kill Box and Damiano’s Mate
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Eliminate Defenders
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Bad Bishop (Disguised Presence)
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Pawns: Passed, Doubled Pawns, Protected, Isolated
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Blocked / Blockade of Pawns
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Separated Pawns (Square Rule)
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Scotch Game & Counters:
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(Philidor Defense, Steinitz Variation, Scotch Gambit)
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Overloading (Overworked Piece)
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Rook (Initiate to Open Files Early)
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Square rule (Passed Pawns)
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Attacking Castled King
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Sixth Rank King
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When King Needs a Defense
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TRAP Studies
Blackburne-Shilling, Wayward, Rubenstein,
Lasker, Ficher, Bodens and Arabian/Indian.

(Lv. 1201-1500) QUEEN ~ Reginae
* ADVANCED *
Queen’s Gambit (Why and When)
Queen’s Gambit Counters:
(Slav Defense, Nimzo-Indian, Grunfeld Defense, Chigorin Defense and Declined and Accepted)
Italian Game (Giuoco Piano)
Italian Game Counters:
(Pianissimo Var., Schmidt Var. and Max Lange Attack).
Italian Game Trap
Elephant Trap
Noah’s Ark Trap
The Lasker Trap & Counter:
(Albin Counter-Gambit with tactical oversights)
King and Pawn Endgames:
Promotion, Pin, & Space AdvantageKing and Pawn vs. King; Opposition
King and Pawn vs. King:
(Direct Opposition on Key Spaces)Rook Pawn Key Squares
King Walk (Lasker Trap)
Fried Liver Attack
Mate-In-Three
(Recognition Strategies)
Zwischenzug
Distant Opposition Strategies
Modern Opening Principles
Caro Kann - Deep Game Analysis (9 Variations)

(Lv. 1501-1800) KING ~ Rex
* ADVANCED *
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King’s Gambit (Why and When)
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King’s Gambit Counters:
Falkbeer Counter-Gambit, Cunningham Defense, Bishop’s Gambit, Kieseritzky Gambit. -
The Scotch Gambit (with 4…Bc5)
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Rook and Pawn vs. Rook; Lucena
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Rook and Pawn vs. Rook; Philidor
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Rook and Pawn vs. Rook; Vancura
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Connected vs Split Pawns
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Morphy Isouard (1858):
Paul Morphy & Duke of Brunswick Game Analysis. -
Zugzwang and Counters
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The Halosar Trap, Blackmar
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Bird Steinitz (1866) Analysis
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Bird Steinitz Counters:
Symmetrical Defense, Dutch Defense, Leningrad Variation, Reti Opening, Fianchetto Defense. -
The Third Rank Defense
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Bowdler – Conway (1788)
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Tarrasch Allies (1914)
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The Lolli Attack
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Anastasia’s Mate
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Anastasia’s Mate Counter (Bg4 for f7)
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Aron Nimzowitsch vs. Savielly Tartakower (1907)
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Bobby Fischer vs. Boris Spassky (1972)
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Advanced Class Preparation “Master Class”

(Lv. 1801–1900) MASTER I ~ Magister I
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Advanced Candidate Move Selection
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Forcing Moves: Checks, Captures, Threats & Quiet Moves
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Calculation Trees: Depth, Branching & Pruning
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Critical Position Identification
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Practical Decision-Making: Best Move vs. Good Enough Move
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Human Analysis Before Engine Analysis
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Strategic Imbalances: Space, Pawn Structure, Initiative, Material & King Safety
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Prophylactic Thinking: Preventing the Opponent’s Best Plan
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Dynamic vs. Static Advantages
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Transition from Opening to Middle Game Plans
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Building a Personal Opening Repertoire
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Model Games for Each Opening System
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Advanced Pawn Structure Mastery: IQP, Hanging Pawns, Backward Pawns
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Minority Attack & Carlsbad Structure Plans
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French Defence Pawn Chains: c5, f6 & e5 Breaks
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The Bishop Pair: Preserve, Activate & Exploit
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Good Knight vs. Bad Bishop Strategy
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Weak Squares, Outposts & Permanent Positional Damage
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Domination Strategy: Restricting Enemy Pieces
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Advanced King Safety: When the King Is Actually Safe
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Defensive Exchange: Trading the Correct Pieces Under Attack
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Initiative and Momentum: Playing Before the Opponent Consolidates
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End-Game Tournament Checklist: King Activity, Opposition, Pawn Races & Passed Pawns
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Advanced Rook Endgame Foundations: Lucena, Philidor & Cut-Off King
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Rook Activity: Behind Passed Pawns & Seventh Rank Control
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Minor Piece Endgames: Bishop vs. Knight, Same-Coloured Bishops & Opposite-Coloured Bishops
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Conversion Technique: Simplifying Without Losing the Advantage
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Tournament Preparation Plan I: Openings, Tactics, Endgames & Psychology

(Lv. 1901–2100) MASTER II ~ Magister II
Deep Candidate Move Refinement
Advanced Calculation: Long Variations, Branch Control & Elimination
Quiet Killer Moves and Hidden Defensive Resources
Defence Under Pressure: Finding Only Moves
Counterplay Creation in Worse Positions
Practical Swindles and Resourceful Defence
Compensation Evaluation: Material vs. Activity
Positional Exchange Sacrifices
Quality Sacrifices for Dark-Square or Light-Square Control
Opposite-Coloured Bishops: Middlegame Attacks and Endgame
Drawing Ideas
Maroczy Bind Strategy and Breakthroughs
King’s Indian and Closed-Centre Pawn Storms
Attacking with Opposite-Side Castling
Rook Lift Attacks and Third-Rank/Rank-Switching Ideas
Opening Preparation Against Specific Opponents
Advanced Opening Repertoire Trees and Anti-Systems
Engine-Assisted Game Analysis: How to Use Engines Correctly
End-Game Tournament Training: Practical Rook Endgames Under Time
Pressure
Queen Endgames: Perpetual Checks, King Safety and Passed Pawns
Fortress Recognition and Fortress Breaking
Zugzwang, Triangulation and Reserve Tempo in Advanced Endgames
Drawing Technique in Worse Endgames
Endgame Clock Strategy: Increment, Time Scrambles and Practical
Defence
Handling Winning Positions Without Fear
Handling Losing Positions Without Collapse
Playing Against Higher-Rated Opponents
Playing Against Lower-Rated Opponents Without Overpressing
Tournament Preparation Plan II: Openings, Tactics, Endgames,
Psychology and Opponent Preparation
Master Game Analysis: Capablanca, Alekhine, Botvinnik, Fischer,
Karpov, Kasparov & Carlsen
Annotated Self-Analysis and Candidate Master / Expert Pathway
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