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SKC Chess Curriculum

(Lv. 0 – 300) PAWN ~ Pignus
* BEGINNER *

  1. History of Chess & Board Set-Up

  2. Chess Pieces, Names & Structure

  3. Chess Piece Movement & Protection

  4. The King’s Rules

  5. The Kings Defense & Movement

  6. Material Value of Pieces

  7. Notation for Board Coordinates

  8. Spatial Acuity Capture Exercises

  9. Material/Piece Defense

  10. The River / Demarcation

  11. Pawn Promotion & Strategies

  12. Pawn Strategy & Pawn Teamwork

  13. Checking & Check Avoidance

  14. Three End Game Requirements

  15. Six Draws:
    Stalemate, Agreement, Repetition, Insufficient Material,
    Clock, 50 Move Rule.

  16. Castling (Rules, Before Move 10)

  17. House Set-Up and Why?

  18. Game Side Importance

  19. Ranks & Files (Strat. Marching)

  20. Illegal Moves

  21. Stalemates (Pro. & Con.)

  22. Blunder Checkmates

  23. Unbalanced Trades

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(Lv. 301 – 600) BISHOP ~ Episcopus
* BEGINNER *

  1. Basic Checkmates
  2. Classical Opening Principles
  3. En Passant (Pawns)
  4. Piece Activity (Piece Mobility)
  5. Staircase Checkmate Patterns
  6. Rook Mating
  7. Queen Mating
  8. Pin Patterns and Strategies
  9. Fork Patterns and Strategies
  10. Mate-In-One Exercises
  11. Batteries – Alekhine’s Gun
  12. X-Ray’s Strategies and Patterns
  13. Hanging Pieces: 4 Weaknesses
  14. Double Attacks (Fork Strategies)
  15. Bishop Fork Patterns
  16. Knight Fork Patterns
  17. Double Bishop Checkmate
  18. Game Phase:
  19. Opening, Middle and, Endgame
  20. Move Forcing
  21. Cunning Interception Strategies
  22. Hook Mate
  23. How to Analyse Your Game
  24. Chess Game Presentation
  25. Tournament Strategies
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  1. Queen Fork – Strategies and Patterns
  2. Capture Calculation A&D (Attack vs Defend)
  3. Order. Calculate Material Value & Objective
  4. Attacking Pinned Piece(s)
  5. Pinned Piece (Not Defenders)
  6. Perpetual Check (Advantages)
  7. Required Checkmates: (Scholar’s, Fool’s, Long-Shot, Budapest, Fishing
  8. Pole & Fishing Pole Spanish)
  9. Discovered Attacks & Checks
  10. Skewer Patterns & Planning
  11. Decoys – Strategic Patterns
  12. Deflection – 3 Step Identification
  13. Windmill Strategy (How to Set up)
  14. Double Bishop Mating Advanced
  15. Legal Mate (Opponent Draw-In)
  16. Control Diagonals (B & Q)
  17. Sacrifice Patterns: Objective Win
  18. Mate-in-Two (Pattern Recognition)
  19. Blockades & Clearance
  20. Triangulation
  21. Outflanking
  22. Pawn Phalanx

(Lv. 601 – 900) KNIGHT ~ Eques
* INTERMEDIATE *

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  1. The Ruy-Lopez

  2. Back-Rank Mate

  3. Smothered Mate

  4. Vukovic’s Mate

  5. Dovetail Mate

  6. Suffication Mate

  7. Kill Box and Damiano’s Mate

  8. Eliminate Defenders

  9. Bad Bishop (Disguised Presence)

  10. Pawns: Passed, Doubled Pawns, Protected, Isolated

  11. Blocked / Blockade of Pawns

  12. Separated Pawns (Square Rule)

  13. Scotch Game & Counters:

  14. (Philidor Defense, Steinitz Variation, Scotch Gambit)

  15. Overloading (Overworked Piece)

  16. Rook (Initiate to Open Files Early)

  17. Square rule (Passed Pawns)

  18. Attacking Castled King

  19. Sixth Rank King

  20. When King Needs a Defense

  21. TRAP Studies
    Blackburne-Shilling, Wayward, Rubenstein,
    Lasker, Ficher, Bodens and Arabian/Indian.

(Lv. 901-1200) ROOK ~ Turris
* INTERMEDIATE *

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  1. Queen’s Gambit (Why and When)

  2. Queen’s Gambit Counters:

  3. (Slav Defense, Nimzo-Indian, Grunfeld Defense, Chigorin Defense and Declined and Accepted)

  4. Italian Game (Giuoco Piano)

  5. Italian Game Counters:

  6. (Pianissimo Var., Schmidt Var. and Max Lange Attack).

  7. Italian Game Trap

  8. Elephant Trap

  9. Noah’s Ark Trap

  10. The Lasker Trap & Counter:

  11. (Albin Counter-Gambit with tactical oversights)

  12. King and Pawn Endgames:
    Promotion, Pin, & Space Advantage

  13. King and Pawn vs. King; Opposition

  14. King and Pawn vs. King:
    (Direct Opposition on Key Spaces)

  15. Rook Pawn Key Squares

  16. King Walk (Lasker Trap)

  17. Fried Liver Attack

  18. Mate-In-Three

  19. (Recognition Strategies)

  20. Zwischenzug

  21. Distant Opposition Strategies

  22. Modern Opening Principles

  23. Caro Kann - Deep Game Analysis (9 Variations)

(Lv. 1201-1500) QUEEN ~ Reginae
* ADVANCED *

  1. King’s Gambit (Why and When)

  2. King’s Gambit Counters:
    Falkbeer Counter-Gambit, Cunningham Defense, Bishop’s Gambit, Kieseritzky Gambit.

  3. The Scotch Gambit (with 4…Bc5)

  4. Rook and Pawn vs. Rook; Lucena

  5. Rook and Pawn vs. Rook; Philidor

  6. Rook and Pawn vs. Rook; Vancura

  7. Connected vs Split Pawns

  8. Morphy Isouard (1858):
    Paul Morphy & Duke of Brunswick Game Analysis.

  9. Zugzwang and Counters

  10. The Halosar Trap, Blackmar

  11. Bird Steinitz (1866) Analysis

  12. Bird Steinitz Counters:
    Symmetrical Defense, Dutch Defense, Leningrad Variation, Reti Opening, Fianchetto Defense.

  13. The Third Rank Defense

  14. Bowdler – Conway (1788)

  15. Tarrasch Allies (1914)

  16. The Lolli Attack

  17. Anastasia’s Mate

  18. Anastasia’s Mate Counter (Bg4 for f7)

  19. Aron Nimzowitsch vs. Savielly Tartakower (1907)

  20. Bobby Fischer vs. Boris Spassky (1972)

  21. Advanced Class Preparation “Master Class”

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(Lv. 1501-1800) KING ~ Rex
* ADVANCED *

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(Lv. 1801–1900) MASTER I ~ Magister I

  1. Advanced Candidate Move Selection

  2. Forcing Moves: Checks, Captures, Threats & Quiet Moves

  3. Calculation Trees: Depth, Branching & Pruning

  4. Critical Position Identification

  5. Practical Decision-Making: Best Move vs. Good Enough Move

  6. Human Analysis Before Engine Analysis

  7. Strategic Imbalances: Space, Pawn Structure, Initiative, Material & King Safety

  8. Prophylactic Thinking: Preventing the Opponent’s Best Plan

  9. Dynamic vs. Static Advantages

  10. Transition from Opening to Middle Game Plans

  11. Building a Personal Opening Repertoire

  12. Model Games for Each Opening System

  13. Advanced Pawn Structure Mastery: IQP, Hanging Pawns, Backward Pawns

  14. Minority Attack & Carlsbad Structure Plans

  15. French Defence Pawn Chains: c5, f6 & e5 Breaks

  16. The Bishop Pair: Preserve, Activate & Exploit

  17. Good Knight vs. Bad Bishop Strategy

  18. Weak Squares, Outposts & Permanent Positional Damage

  19. Domination Strategy: Restricting Enemy Pieces

  20. Advanced King Safety: When the King Is Actually Safe

  21. Defensive Exchange: Trading the Correct Pieces Under Attack

  22. Initiative and Momentum: Playing Before the Opponent Consolidates

  23. End-Game Tournament Checklist: King Activity, Opposition, Pawn Races & Passed Pawns

  24. Advanced Rook Endgame Foundations: Lucena, Philidor & Cut-Off King

  25. Rook Activity: Behind Passed Pawns & Seventh Rank Control

  26. Minor Piece Endgames: Bishop vs. Knight, Same-Coloured Bishops & Opposite-Coloured Bishops

  27. Conversion Technique: Simplifying Without Losing the Advantage

  28. Tournament Preparation Plan I: Openings, Tactics, Endgames & Psychology

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(Lv. 1901–2100) MASTER II ~ Magister II

  1. Deep Candidate Move Refinement
  2. Advanced Calculation: Long Variations, Branch Control & Elimination
  3. Quiet Killer Moves and Hidden Defensive Resources
  4. Defence Under Pressure: Finding Only Moves
  5. Counterplay Creation in Worse Positions
  6. Practical Swindles and Resourceful Defence
  7. Compensation Evaluation: Material vs. Activity
  8. Positional Exchange Sacrifices
  9. Quality Sacrifices for Dark-Square or Light-Square Control
  10. Opposite-Coloured Bishops: Middlegame Attacks and Endgame
  11. Drawing Ideas
  12. Maroczy Bind Strategy and Breakthroughs
  13. King’s Indian and Closed-Centre Pawn Storms
  14. Attacking with Opposite-Side Castling
  15. Rook Lift Attacks and Third-Rank/Rank-Switching Ideas
  16. Opening Preparation Against Specific Opponents
  17. Advanced Opening Repertoire Trees and Anti-Systems
  18. Engine-Assisted Game Analysis: How to Use Engines Correctly
  19. End-Game Tournament Training: Practical Rook Endgames Under Time
  20. Pressure
  21. Queen Endgames: Perpetual Checks, King Safety and Passed Pawns
  22. Fortress Recognition and Fortress Breaking
  23. Zugzwang, Triangulation and Reserve Tempo in Advanced Endgames
  24. Drawing Technique in Worse Endgames
  25. Endgame Clock Strategy: Increment, Time Scrambles and Practical
  26. Defence
  27. Handling Winning Positions Without Fear
  28. Handling Losing Positions Without Collapse
  29. Playing Against Higher-Rated Opponents
  30. Playing Against Lower-Rated Opponents Without Overpressing
  31. Tournament Preparation Plan II: Openings, Tactics, Endgames,
  32. Psychology and Opponent Preparation
  33. Master Game Analysis: Capablanca, Alekhine, Botvinnik, Fischer,
  34. Karpov, Kasparov & Carlsen
  35. Annotated Self-Analysis and Candidate Master / Expert Pathway

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